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Saturday, April 28, 2012

Check Out A Few Useful Tips For World Of Warcraft Warrior


World Of Warcraft Warrior
A World of Warcraft Warrior leveling guide can be a really handy tool to have when leveling a Warrior in World of Warcraft. Warriors are a very fun class to play and if you like strong melee type classes that can handle some brutal beatings, this is the one for you. I will now give you a few tips and hints on how to level your Warrior in World of Warcraft without much hassle.

The Warrior is the main melee tank in WoW. Besides the fact that it is mainly used in Instances to hold aggro on him, he can also dish out large amounts of damage. Leveling a Warrior can be done either solo or in group through Instance leveling or by following a guide. In a Warrior leveling guide there will be both of those methods for leveling in World of Warcraft. They use Rage as fuel for their powerful weapon skills and abilities. Rage increases when dealing or taking damage. Warriors also have 3 main stances, Battle stance which is the main combat stance that keeps both offensive and defensive capabilities balanced. Then there's the Defensive stance which increases the defenses of the Warrior at the expense of damage. The last stance, Berserker Stance, concentrates on damage while receiving more damage.

However, there's a multitude of levels between a starter player and the end game instances, therefore, the most ardent question that a warrior should be wondering is how to get to the level cap as fast as possible? I've found a simple answer to this question, a WoW Warrior Leveling Guide. An excellent leveling path and the best strategies to improve a warrior gameplay were revealed, and I was able to start as a main tank for my guild in a very short time. Check out a few useful tips for warrior leveling improvement I've learnt from this WoW Warrior Leveling Guide.

WoW Warrior Leveling Guide - Know Your Shouts

To level up a warrior, it is vital to use the appropriate shouts for any situation. Anyway, as a general idea, when leveling up you need to inflict high amounts of damage, so never forget to buff yourself with the Battle Shout. When engaged in close combat with melee mobs, Demoralizing Shout is a must, to reduce their damage. Also, Thunder Clap is another useful debuff against melee mobs.

WoW Warrior Leveling Guide - AoE Power

As you're doing quests, to complete them faster Cleave and Whirlwind are excellent AoE abilities. Being able to kill multiple mobs at a time, you'll be able to pass through the levels a lot more faster. As the AoE cost a quite a bit of rage, to be effective as an AoE warrior, you need to improve the rage gain.

WoW Warrior Leveling Guide - The Best Spec for Leveling

Well, when I level up a warrior I prefer the fury spec. Using two good weapons with high delay and with excellent enchantments like Crusader or Mongoose, the damage of the warrior gets quite a boost. Also the talents improve a lot your rage gain and the melee damage. The ultimate ability on Fury spec, Titan's Grip allows the warrior to wield a two-handed weapon in each hand. Imagine how a warrior character will AoE having 2 heavy weapons like that.

WoW Warrior Leveling Guide - Heavy Gear for Heavy Damage

As a plate wearer, a warrior has good resistance against melee mobs, especially if the quests a 2-3 levels below your character. For leveling, you need build up attack power, critical chance and stamina. The equipment from the quests it's just OK and if you're going to buy new items for leveling try to get your hands on good weapons first. However, spending all your money on equipment you won't get enough for your mounts and you'll waste a lot of time browsing the Auction House in search for "goodies".

WoW Warrior Leveling Guide - A Warrior's Professions

For a heavy class like a warrior, mining and blacksmithing are the most suited tradeskills. Being a blacksmith, the warrior can craft his own stuff, especially the weapons just by saving up the materials looted and gathered while doing quests. Blacksmithing is also good for enhancing all the equipment you have by adding sockets to apply more jewels. The crafted high level gear is just good enough to get you started for instance farming with your guildies.

Thursday, April 19, 2012

Details And Techniques About World Of Warcraft To Get A Complete Guide

World Of Warcraft
World of Warcraft is by far the best and largest MMORPG out yet. World of Warcraft follows a long history of the original strategy game warcraft. There were 3 popular titles that were released previously that were also an extremely big hit. Warcraft, Warcraft II, Warcraft III and the 2 expansions "The Frozen Throne" and "Reign of Chaos". The release date of the game was on Nov 23, 2004. A year after its release and there are about 4.5 million subscribers and still growing stronger each day world wide.

World of Warcraft takes you to a 3D environment in the World of Azeroth. The World is the largest virtual environment ever created. You can explore through deserts, forests, mountains and more. It may take months before you can finish traveling through all of Azeroth. There are of course mounts such as horses, gryphons and other animals that can help you travel through Azeroth.

Along with the great 3D environment you are able to customize your characters looks in the highest of detail ever possibly invented. There are next to an infinite combination of faces, eyes, texture, size, weight, coloring to choose from. Unlike many other MMORPGs, you're bound to find a twin here and there but the possibilities have gone unlimited with Blizzards character creation.

World of Warcraft consists of 2 feuding realms, the Alliance and the Horde. Each realm may choose from 4 different races. Alliance members may choose Human, Dwarf, Night Elf, and Gnomes while Horde members may choose Orc, Tauren, Troll and Undead. Along with the 8 races there are also 9 classes that you may choose from which are the Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior. Each player also has the ability to choose a profession for their character. A profession is very helpful to the players as it may help them create great armors, weapons, items and other equipments. A player may choose 2 primary professions and as many secondary professions as they like.

Blizzard has been updating World of Warcraft much more than their previous games that required connection to Battle.net. Quests, items, fixes and other great enhances are being added or changed to improve gameplay. Unlike other MMORPGs, the quests of WoW are made to help leveling and is much pleasurable. It is not as repetitive as you are required to kill the same monsters and the constant travelling back and forth to speak to a dozen NPCs.

Like most and all MMORPGs, WoW has their own game economy and ingame shop/auction house. Their currency is based on copper, silver and gold. World of Warcraft gold is most commonly used to purchase weapons, armors, items, skills, spells and travelling. While selling back items to a NPC shop is easy, the returns are unfavorable. Majority of the players would sell off their unwanted items to other players at a highest rate than what the NPCs will offer.

PvP has been by far the most thrilling theme of most MMORPGs. World of Warcraft includes PvP servers and non PvP servers. As Blizzard continues to update the game, their most recent patch included the battle grounds. A zone where the Horde and Alliance comes together and competes. The winner will receive special rewards and methods of increasing their overall character status.

If you are familiar with any World of Warcraft type game you know that you can simply fight enemies, loot what they drop and then sell the item's for money at a shop or auction house. In the World of Warcraft this is called grinding. I don't particularly like to "grind" but when your just starting a new character, it can be a good way to make some money. The key to successful grinding is to find a spot that has lots of creatures that are not to hard to defeat so you can go a long time just fighting and looting.

Using the World of Warcraft professions is another great way to make some money when you are starting a new character. There are two basic types of primary professions in World of Warcraft. One type is called a Gathering profession. This is just as it sounds, the gathering of items to be sold or used to create something else with. The second type is called a Production profession. These profession's take items and change, alter or combine them to create a new item.

If you plan on using profession's to make money be sure to choose the right profession that will benefit your characters class the best. Even the race that you choose can help certain profession's, making your character more skillful at that particular profession.

Playing solo rather than in a group will let you keep all the money and items that can be looted. This sounds great on the surface but can be very hard to do if your not careful. If you prepare well and solo properly, it can be very lucrative playing solo. Be sure to bring plenty of supplies with you. You don't want to have to keep returning to town for supplies when you could be fighting monster's. Most importantly try to fight monster's that are a little bit lower in level than you are. This will make it less likely that you would die and you will still get decent dropped item's.

There will be times where it will be wise to team up with other players in order to get past more difficult situations. When you do this, try to keep the size of the group as small as possible, maybe 2-3 other players so you don't have to share to much of the loot. When possible try to team up with other players that are at least 5 levels higher than you. They will be able to defeat your enemies much quicker and will tend to leave behind lesser item's that you can grab and then sell.

Wednesday, April 11, 2012

World Of Warcraft Cataclysm Created An Undeniable Buzz Inside The Gaming World

World of Warcraft (also known as WOW) has successfully created an undeniable buzz inside the gaming world. A lot of gamers and fanatics of Warcraft have long been anticipating the release of World of Warcraft: Cataclysm. The question that was left unanswered directly is when it should be really finally released?

Cataclysm is supposed to be the first of World of Warcraft’s expansion that would not introduce another new continent. On the other hand, it will give access to new islands and then inaccessible land areas. Its gameplay will be set in renovated, already existing zones of the present gameplay locations and in unreleased zones as well. The renovation will be explained by the restoration of Azeroth because of a “cataclysmic” event (thus the name of the expansion), as an effect to the actions of Azshara and Deathwing. Catclysm is expected to give additional phasing and daily quests as well, and also, a flying ability.

Interestingly enough, its release date for World of Warcraft: Cataclysm is yet to be concretized and specified. During the announcement of this third expansion in the BlizzCon 2009, it was said that the target release date is within the year 2010. The rumored November 1, 2010 release date is said to be just placeholders that are posted in GameStop and Amazon.com for pre-order catalogs for the game.

There are few varying estimations and clues as to when Blizzard, the maker of World of Warcraft, will release Cataclysm. As for Brady Games’ official WoW strategy guide, they present a release date of October 26, 2010. We can also assume that Blizzard would want WoW Cataclysm to be ready for purchase in the market in time for Thanksgiving shopping. Nonetheless, Blizzard’s CEO Mike Morhaime would not go far beyond confirming that Cataclysm is indeed going to be released sometime in 2010.

What the game fans could hold on to however, is the seemingly patterned interval release schedule that Blizzard has been exhibiting so far—every 4th quarter of the year. But it must also taken into note that long term schedules as such are bound to change.One thing is for sure—whenever the exact release is going to happen, gamers could do nothing but wait. And while waiting, maybe we could keep our fingers crossed that everything is all worth waiting for after all.

And this all took place two full weeks before the expansion's release. The most visible everyday changes in the boxed product itself are the playable Worgen and Goblin races (for the Alliance and Horde factions, respectively), each with their own unique starting zones that topple all previous starting experiences. For Worgen, it's Gilneas -- a perpetually gloomy Victorian peninsula hammered by an undead invasion and a strange curse that turns its citizens into vicious werewolves. The funky Goblin starting zone is almost the opposite; here, insatiably greedy green-skinned opportunists race up and down highways in garish hot rods -- robbing banks, cracking jokes, and stealing art.

Inventive starter zones aside, the expansion content begins with five new endgame zones for levels 80 up to the new cap of 85. In the underwater spans of Vashj'ir, adventurers dart about on giant seahorses amid sunken ruins and cranky shellfish. In the long-awaited vistas of Mount Hyjal, players defend the world tree Nordrassil from the ravages of fire elementals and the Black Dragonflight. Deep below the swirling Maelstrom, players repair the shattered "World Pillar" that threatens to pull Azeroth into the abyss. In the desert wastes of Uldum, adventurer Harrison Jones (and whoever will go with him) trashes sacred architecture to find legendary artifacts The only dubious locale is the Twilight Highlands -- here, feisty mountain dwarves known as the Wildhammer Clan battle the forces of evil in crumbling hillside villages that bear an unmistakable resemblance to Tolkien's Shire. The Highlands don't offer much for riveting exploits, though even this zone has its standouts, including a disturbing Lovecraftian tentacle maw and one of the most memorable wedding sequences in video game history.

All this flies by at a pace that could easily leave your shiny new level 85 Goblin dancing in low-quality gear in a week or two. Heaps of experience, loot, and gold shower your character, and the world changes endlessly through phasing technology as you complete missions. If you ever played through the Death Knight starter quests in Wrath of the Lich King, you have a good idea of what to expect here on a worldwide basis. Quest NPCs are never far from their objectives, and if you stray, a cut-scene often plops you back to the quest-giver to speed things up. Overall, these are good changes. On one hand, they eliminate the hours of travel once needed to turn in a quest from the other side of the world; on the other hand, the breezy pace robs some of WoW's wonder. Curiously, the streamlined process comes to an awkward halt between levels 58 and 78 when players enter Outland and Northrend, the untouched epicenters of the last two expansions. Outland's tedious old-style gathering quests sting like a whip to the face after the exciting ride of quests in the new old world.