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Monday, August 13, 2018

Inside The Culture Of Sexism At Riot Games

Throughout her three years at Riot Games, the company behind League of Legends, Lacy made it her mission to hire a woman into a leadership role. Lacy had heard plenty of excuses for why her female job candidates weren't Riot material.

Some were "ladder climbers". Others had "too much ego". Most weren't "gamer enough". A few were "too punchy", or didn't "challenge convention", a motto you can find in Riot's company manifesto and recruiting materials.

"Across the board, you'd have side-by-side similar backgrounds," said Lacy, which is not her real name, "but the leadership team would constantly ixnay any female candidate for leadership."

Hiring a woman into a leadership position proved impossible for Lacy, she said, and she left the company in part because of the sexism she'd personally experienced. She said her direct manager would ask her if it was hard working at Riot being so cute. Sometimes, she said, he'd imply that her position was a direct result of her appearance.

Every few months, she said, a male boss of hers would comment in public meetings about how her kids and husband must really miss her while she was at work.

One day, Lacy conducted an experiment: After an idea she really believed in fell flat during a meeting, she asked a male colleague to present the same idea to the same group of people days later.

He was sceptical, but she insisted that he give it a shot. "Lo and behold, the week after that, [he] went in, presented exactly as I did and the whole room was like, ‘Oh my gosh, this is amazing.' [His] face turned beet red and he had tears in his eyes," said Lacy. "They just didn't respect women."

Riot Games, founded in 2006, has become one of the biggest companies in gaming on the back of its sole release, League of Legends, which had 100 million monthly players in 2016. With 2500 employees across 20 offices, Riot is a powerhouse.

In 2013, Riot was named one of Business Insider's 25 best tech companies to work for. Two years later, it made $US1.6 billion ($2.2 billion) in revenue. Its Los Angeles campus is cushy in the way you'd expect a money-bloated tech company's offices to be. It's got a gym, a coffee shop, a cafeteria with free food, a LAN cafe. Employees often stay late to grind out competitive skill points in League of Legends with their Riot family and are communicating on Slack well into the night.