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Wednesday, July 18, 2018

It’s Not Asians Who ‘Game the System’

Asians may be called the "model minority," but it doesn't seem like we're actually wanted in schools. We are implicitly accused of taking up too many spots in elite New York City high schools, so the mayor's new plan proposes to scrap the admissions exam in favor of less objective criteria. At the same time, we are fighting elite universities like Harvard in court over charges of unfair discrimination.

Negative Asian stereotypes do not garner us much sympathy though. We have unappealing personalities. We are only good at tests, and we are only good at those because we spend all our time studying. Perhaps, then, we don't really deserve our spots in the upper echelons of American education.

The misconception that Asians are somehow "gaming the system" is insulting and inaccurate. It's true that many Asians resort to extensive test prep to do as well as they do on admissions exams like the Specialized High School Admissions Test in New York City and the SAT for colleges. But it's dishonest to lump in poor Asian families who sacrifice to pay for test prep with rich people (of any race) who easily afford it. Forgoing vacations, refraining from buying amenities, and even scrimping on food to pay for test prep are not gaming the system.

They are sacrifices. Maybe these sacrifices are crazy or counterproductive; there are certainly arguments to be made against them. Regardless, these are valid choices that are open to people of any race and that have proven to be, on the whole, effective. The people who make these choices may be playing the game the hardest and taking most seriously the prize—which is more than just a seat in a great school and may be no less than the American Dream itself. But they are not gaming the system.

Of course, there are groups who really aren't playing by the rules: the disproportionately white legacy students who sneak their way onto the Harvard "Z-list," a deferred admissions pool for a small number of students each year; and the rich kids whose parents donate $2.5 million to the school before they apply, like Jared Kushner. It's obvious that people with power and money can game the system.

Monday, June 25, 2018

New World of Warcraft Classic Details Revealed

World of Warcraft Classic is coming; we may not know exactly when, but we are getting a better idea of some of the challenges and achievements of the developers trying to make it happen. In a "Dev Watercooler" blog post, Blizzard revealed more details about the prototyping of the game, and reassured excited fans that the re-creation would do the vanilla version of the game justice.

"The process of restoring the classic game is not straightforward, and it's important to us to take the time and effort to get it right--this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we've made over the years," Blizzard's dev team wrote.

"All the work we're doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience."

Blizzard shares that the initial WoW Classic prototype essentially rebuilt Patch 1.12: Drums of War from various archives and source code. This revealed some substantial problems: game crashes, issues with modern video cards, incompatibility with Blizzard's current login system, and more. The developers said they've built a second prototype, using the game's modern code with all its structural enhancements, which will allow them to build a 1.12 version of the game that is stable on modern machines and compatible with Blizzard's current infrastructure. You can read more about the developments in the full blog post.

Blizzard first announced World of Warcraft Classic at Blizzcon 2017, where it revealed the trailer above. GameSpot interviewed production director John Hight about the ambitious project, where he shared more details about how the game will work. "[Making World of Warcraft Classic] has been an ongoing internal debate. I'm sure that this has happened off and on throughout the years, right? But last year this reached a fever pitch, and we really had a lot of internal discussions because we want to make sure that we provide a great experience for our players," he said.

"I think our concern was gonna be our ability to execute Blizzard quality going back so many years. You don't want to ruin the experience. It has to be an authentic experience. But by the same token, people don't want some of the funky bugs that we had back then," he added.

Wednesday, March 21, 2018

How To Get Into World Of Warcraft In 2018

It’s been nearly 14 years since Blizzard launched the world’s most popular massively multiplayer online role-playing game. You’ve had plenty of time to get your affairs in order before finally taking the plunge into Azeroth. Don’t worry, the World of Warcraft hasn’t passed you by. You just might need a little help getting started. We got you.
                                                       

Why Play Now?
Before we get into the tips, let’s answer the important question: Should you play World of Warcraft in 2018? Of course you should. This article would be a huge waste of everyone’s time otherwise. Why? For one, it’s a game with over 13 years of content to explore. It’s a hero’s journey that takes players from the starting zones of Azeroth to epic battles on far-off planets. They grow from fledgling adventurers performing odd jobs for random NPCs into legendary heroes of the realm performing odd jobs for random NPCs. It’s a world rich with lore, flush with quests and filled with interesting people, both real and artificial.

But Why World Of Warcraft?
It’s got character. It’s got charm. Counting the Warcraft series of real-time strategy games, it’s got an ongoing narrative backed by more than two decades of lore. Though Final Fantasy XIV puts on a great show, World of Warcraft is the most story-rich MMORPG going.

And it’s easy. For some that might not be a selling point, but if you’re looking for a stress-free MMO that doesn’t require a lot of its players (at least not at lower levels), then World of Warcraft is perfect.

Buying The Game
Don’t buy the game. At least not yet. World of Warcraft offers a free trial that allows new players to experience the game up to level 20 (of 110). There are limitations to a trial account—you can’t chat in most public channels, form adventuring parties (you can still join them) or earn more than 10 gold. But it’s still enough to get a feel for the game, the races, the professions and general atmosphere. If you don’t like playing the demo, you can stop. You tried. Maybe World of Warcraft is not for you.

Friday, February 23, 2018

World of Warcraft cultist ritual is teasing some future content

World of Warcraft has had its share of strange Easter eggs over the years. However, as of a few months ago, stranger things have started to happen on the Broken Shore, one of Legion’s end game zones. A group of cultists is counting down to something, possibly the loss of our artifact weapons.
                                                 

Players who you make their way toward the center of the Broken Shore will come across a small band of Xorothian Cultists, worshipers of the gigantic demon army, the Burning Legion, who come from the planet Xoroth. These four strange NPCs are channeling a spell called Fel Channeling. NPCs channeling a random spell isn’t completely out of the ordinary. However, the time remaining on their ritual is.

If you look closely, the Cultists have another 517 hours of channeling before they finish their cast. (This screenshot was taken earlier this week.) That means in about three weeks, Fel Channeling will be finished. Will this actually do anything? Probably not, if history is any indication. However, it may signal the coming of a small patch.

Players have been speculating in the comment section of WoWhead since the site first reported this new channel. While there are plenty of suggestions as to what this countdown could be signaling, the most obvious event would be the quest that causes players to lose their artifact weapon.

The all-powerful, historic weapons introduced in Legion will not be coming along for the next expansion. Thanks to some datamining, we know the scenario where something happens to our weapons, rendering them useless by the time Battle for Azeroth comes around this fall.

Thursday, January 18, 2018

Leveling In World Of Warcraft Is Fun Again

Before this week’s 7.3.5 update hit, leveling a freshly-made character in World of Warcraft as an experienced player was little more than a chore to do before getting to the good high-level stuff. With the introduction of level-scaling and changes to experience point requirements and monster health, leveling up is now a more enjoyable experience.
                                               

Prior to update 7.3.5 it was far too easy to level up a new character. The experience needed to advance from one level to the next was too low, resulting in players out-leveling the story quests in each zone, moving on before getting the full experience. With low monster health and high player power (especially when players were outfitted in ridiculously powerful heirloom gear), creatures dropped like flies. Combined with easy experience gained by joining parties in the dungeon finder, the first 60 levels in the game flew by.

That’s no longer the case. I started a level one gnome warrior named Jerboa on Tuesday afternoon. With the hours I’ve put in since, she should easily be at least level 40 by now. But there she is, level 22 and loving it.

A good part of the reason it’s taking me so long is the new level-scaling system. Now that zones and their quests scale with the players level, I’m spending more time questing and less time hopping into random dungeons. And with the experience point requirements to level increased for levels 1 to 60, the random dungeons aren’t nearly the level-fests they once were, making questing a much more attractive prospect.

Another fun effect of level-scaling is that every enemy aggros now. No longer will gaining a few more experience levels render lower level creatures in a zone near-passive. There are no lower level creatures.