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Monday, December 26, 2011

The Phenomenon World Of Warcraft

As of October 2010 World of Warcraft (WoW) is with more than 12 million subscribers the the world's most subscribed online massively multiplayer online role playing game (MMORPG). Guide To Leveling WoW has found that since its release in 2004 it steadily has grown its user base and also holds currently the Guinness World Record as the most popular MMORPG by its subscribers.
Since January of 2007 the first addition 'The Burning Crusade' was brought out, the second expansion 'Wrath Of The Lich King' got published in November 2008 and the latest 'Cataclysm' was released in December 2010. The gaming community was never disappointed as each new addition added and improved the players enjoyment and excitement with the game..
The developers at Blizzard Entertainment, the owner of the World Of Warcraft franchise have done a great job in developing and enhancing this great game, and keep the player community happy and excited.
World of Warcraft is located in a fictional world introduced as Azeroth with an extension called Outland which was published later, in November 2008 Northend the frigid cap of Azeroth was added. In the 2010 expansion 'Cataclysm' a lot of continents of the classic Azeroth where changed, some wrecked and additions made.
As a player it is your decision in which realm, based on the type of combat rules, you interact. One can pick between player vs. environment, player vs. player and there are also dedicated role-play versions of both of these types. We at Guide to leveling WoW love this wide varitey.
After choosing the realm the gamer now can select the character and you have the choice to choose one of the opposing forces like Alliance or Horde. Then there is the choice of a wide variety of races to make, depending on the faction you took. Alliance avatars currently can be of Humans, Night Elves, Worgen, Draenei, Dwarves while the Horde offers Orcs, Tauren, Forsaken, Trolls, Blood Elves and Goblins.
On top of this great variety a user can now pick 5 to seven of the game's character classes. Each of the classes again can be adapted and various game modes can be designated for the character, which makes the gaming experience for the user extremely specialized and personal. We, the Guide To Leveling WoW group are convinced that World Of Warcraft's root of success lies in the huge difference those selections make to the game experience and therefore boredom has no chance to set in.
The game-play of World Of Warcraft exists in a 3D representation of the Warcraft universe where gamers interact with the environment, other users may create groups and join guilds, learn trades and a wide variety of skills, go on quests to earn rewards, kill creatures and monsters and much more.
Naturally with all the complexities and the wide variety of choices the user can make the learning curve is very steep. It takes quite some time to get a handle on all the possibilities and get used to the environment and the usage of its resources and to interact with other players. We offer a lot of information and try to help you to shorthen the learning time of this great game and wonderful experience at our site Guide To Leveling WoW.

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