Working towards the Ahead of the Curve achievements? You better do it fast.
With the release of The Tomb of Sargeras, two achievements (Ahead of the Curve: Helya and Ahead of the Curve: Gul’dan) will be removed from the game forever on June 20 (U.S.) and June 21 (EU).
The Ahead of the Curve: Helya achievement requires you to defeat Helya in Trial of Valor on Heroic difficulty or higher. Located in Helheim, she is found only after defeating the previous two bosses: Odyn and Guarm. Odyn is located in the Hall of Glory. He is a three-stage boss which requires a good balance of damage and communication to effectively take him down.
The Ahead of the Curve: Gul’dan achievement requires you to defeat Gul’dan in The Nighthold on Heroic difficulty or higher. With there being ten bosses in this raid, we won’t go too in depth on each one, though we’ll quickly explain them. Skorpyron has a constant Skorpid spawn-rate, Chronomatic Anomaly changes the speed of time,Trilliax changes his abilities constantly. Spellblade Aluriel cycles between three enchantments and Star Argur Etraeus collects energy to power his abilities. High Botanist Telarn splits up to use multiple magic types. Krosus breaks the ground you fight on, Tichondrius captures you in an illusion, and Elisande rewinds time to gain health. Finally, Gul’dan increases damage output over health loss.
Video games can be fun and grand adventures, or enlightening things that make you smarter, or something that you do just to get moving in some cases, just depends on the game and the intent. But one thing every video game has is commitment. Every game requires that time be put into it for enjoyment, and that can add up. For genres like MMORPGs, a lot of time has to be put into it for full enjoyment to be reached. That can weigh on some players. And for some World of Warcraft players, it’s getting to be too much.
Fashion
Tuesday, June 20, 2017
Thursday, May 18, 2017
Details About A Supposed Expansion Have Emerged Online
"World of Warcraft" was changed significantly last year, as the "Legion" expansion brought numerous additions and adjustments to the game. And now, a new rumor is hinting at the next expansion that may be released for this MMORPG.
The latest lore article on the World of Warcraft community site has been published, this time centered around the new king of Stormwind, Anduin Wrynn. It does contain a number of spoilers, most especially for Alliance characters, but also features some developer commentary about the creation of the story line as well as some profiles of notable Alliance leaders.
According to the post, the Horde and the Alliance will need to join forces in order to fend off the attacks of the surging Naga Empire. The post adds that Azshara and N'zoth will be the main villains featured in this expansion.
Notable additions that may come from this supposed expansion include a new race known as the Naga as well as the Tinker class. Boats are also apparently set to be introduced as mounts, according to the post, and a new neutral city known as Undermine may be included.
As interesting as the contents of this rumored "Rise of the Naga Empire" expansion may be, there are some "World of Warcraft" players that are casting doubt on the legitimacy of the post, while others are hoping that it is detailing a real thing.
While players wait to see if the "Rise of the Naga Empire" will turn out to be real, they can still take part in the many events that are going on right now and that are still set to happen later this month.
For instance, players can still participate in the Pet Battle Bonus event and the "Deepwind Dunk" PvP brawl that are expected to remain live until May 22. The Cataclysm Timewalking Dungeon event will then begin on May 23, while the "Glowcap Festival" is set for May 27. The last event of May is the Arena Skirmish that will start on the 30th.
According to the post, the Horde and the Alliance will need to join forces in order to fend off the attacks of the surging Naga Empire. The post adds that Azshara and N'zoth will be the main villains featured in this expansion.
Notable additions that may come from this supposed expansion include a new race known as the Naga as well as the Tinker class. Boats are also apparently set to be introduced as mounts, according to the post, and a new neutral city known as Undermine may be included.
As interesting as the contents of this rumored "Rise of the Naga Empire" expansion may be, there are some "World of Warcraft" players that are casting doubt on the legitimacy of the post, while others are hoping that it is detailing a real thing.
While players wait to see if the "Rise of the Naga Empire" will turn out to be real, they can still take part in the many events that are going on right now and that are still set to happen later this month.
For instance, players can still participate in the Pet Battle Bonus event and the "Deepwind Dunk" PvP brawl that are expected to remain live until May 22. The Cataclysm Timewalking Dungeon event will then begin on May 23, while the "Glowcap Festival" is set for May 27. The last event of May is the Arena Skirmish that will start on the 30th.
Sunday, April 2, 2017
Is World Of Warcraft Not A “Game” Anymore?
One of the hardest things to do in an MMORPG like World of Warcraft is to keep the player base happy. It’s not enough to just release new content, new expansions, and new events, the developers have to keep the quality of the game up. If the quality doesn’t match the content, then why should people play it? This is a growing question that fans are asking themselves because although World of Warcraft Legion has been good (certainly better than the last major expansion, Warlords of Draenor), some people are noticing continually bad things happening.
One of the hardest things to do in an MMORPG like World of Warcraft is to keep the player base happy. It’s not enough to just release new content, new expansions, and new events, the developers have to keep the quality of the game up. If the quality doesn’t match the content, then why should people play it? This is a growing question that fans are asking themselves because although World of Warcraft Legion has been good (certainly better than the last major expansion, Warlords of Draenor), some people are noticing continually bad things happening.
For them, the last straw was patch 7.2, which has been getting a lot of flak from fans since release. In their opinion, there’s nothing significant in the patch, mainly because a lot of it is time-gated. “There is nothing. Alts are locked inside of Dalaran, otherwise you want to use hours of the same storyline you have already completed.”
Watchmeheal went on to note about how the main PVP content just isn’t appealing in any facet and PVE isn’t doing much better. Thus, they’re unsubscribing and again, hate doing it as they love World of Warcraft but hate what it’s become. They feel they might come back, but it’s not going to be right now, and they fear where the game could be headed in the future.
One of the hardest things to do in an MMORPG like World of Warcraft is to keep the player base happy. It’s not enough to just release new content, new expansions, and new events, the developers have to keep the quality of the game up. If the quality doesn’t match the content, then why should people play it? This is a growing question that fans are asking themselves because although World of Warcraft Legion has been good (certainly better than the last major expansion, Warlords of Draenor), some people are noticing continually bad things happening.
For them, the last straw was patch 7.2, which has been getting a lot of flak from fans since release. In their opinion, there’s nothing significant in the patch, mainly because a lot of it is time-gated. “There is nothing. Alts are locked inside of Dalaran, otherwise you want to use hours of the same storyline you have already completed.”
Watchmeheal went on to note about how the main PVP content just isn’t appealing in any facet and PVE isn’t doing much better. Thus, they’re unsubscribing and again, hate doing it as they love World of Warcraft but hate what it’s become. They feel they might come back, but it’s not going to be right now, and they fear where the game could be headed in the future.
Monday, March 6, 2017
Blizzard eSports team are “very interested” in WoW PvE as a competitive environment
This will be good news for Method, Serenity and Exorsus as they continue to fight for the top spot, but may come a little late. Several guilds have announced their intention to stop raiding in Legion, citing the grind, which doesn’t look to be getting much better come 7.2. Even Danish Terrace, one of the guilds hitting targets and building a fanbase in Legion, have hung up the damage meters.
As for how Blizzard might implement it, no announcements yet. “We've been doing the live raid races for a long time, just to see which team can do it better - that's still competitive. It's not your traditional eSports where it's two teams head to head, the dungeon races is another one. Even though you're not going head to head with another player, I think that's exciting to see.
“We have experimented last year and we're going to continue to experiment this year. Now, whether or not we make it a big program with prize money and all of that stuff - I don't think that's the only thing that defines eSports anymore. For me, eSports is just being able to watch to see who the best is at something.”
Phan and Blizzard are well aware of the challenges surrounding it too, with new raid content being the most interesting but also the most competitive when it comes to strategies and secrecy. “I think it is important to make sure, at the end of the day, there is integrity in the competitive landscape,” she continues, pointing out that ‘tournament servers’ are becoming much more popular for having a consistent environment for players to compete in. Something like that may work for WoW PvE too.
If and when it happens, it’ll take some time to get it right. “I think in order to support it more widely, especially if it's going to be big and successful, we always start off with a test, see how it goes, do some broadcasts on it, get the feedback from everyone - do they enjoy watching it, is it fun to watch? Do we have the tools in place in able to support it?
As for how Blizzard might implement it, no announcements yet. “We've been doing the live raid races for a long time, just to see which team can do it better - that's still competitive. It's not your traditional eSports where it's two teams head to head, the dungeon races is another one. Even though you're not going head to head with another player, I think that's exciting to see.
“We have experimented last year and we're going to continue to experiment this year. Now, whether or not we make it a big program with prize money and all of that stuff - I don't think that's the only thing that defines eSports anymore. For me, eSports is just being able to watch to see who the best is at something.”
Phan and Blizzard are well aware of the challenges surrounding it too, with new raid content being the most interesting but also the most competitive when it comes to strategies and secrecy. “I think it is important to make sure, at the end of the day, there is integrity in the competitive landscape,” she continues, pointing out that ‘tournament servers’ are becoming much more popular for having a consistent environment for players to compete in. Something like that may work for WoW PvE too.
If and when it happens, it’ll take some time to get it right. “I think in order to support it more widely, especially if it's going to be big and successful, we always start off with a test, see how it goes, do some broadcasts on it, get the feedback from everyone - do they enjoy watching it, is it fun to watch? Do we have the tools in place in able to support it?
Monday, February 6, 2017
How a guild of deaf players conquered World of Warcraft's toughest raids
Joseph Antle has raided World of Warcraft for a long time. His first guild was called Blackguard in vanilla, and he carved his way through Molten Core, Blackwing Lair, and Ahn’Qiraj with his trusty Tauren hunter. “I can’t recall if I was any good back then, but I have a memory of accidentally pulling Hakkar and wiping the entire group,” he says. “The team wasn’t too pleased with me, but I got over it.”
You can’t understate the coordination demanded by high-tier Warcraft raids. You and 24 friends are the only things standing in front of a boss deemed too difficult for the vast majority of the player base. Each encounter cycles through four or five central mechanics that need to be handled perfectly. If you do something dumb, like forget you’re the living bomb, or stumble through the Flame Wreath, or accidentally aggro the Blood God Hakkar, you’re looking at a long walk back from the graveyard.
Most serious raiding guilds use voice chat to bark orders or refine strategy between wipes. In an age of Discord, built-in microphones, and automatic audio channels, connecting with your fellow players outside the chat box is easier than ever. But Antle is deaf, and wasn’t afforded the luxury of coordinating over voice comms. He still plucked ultra-rare loot off of Warcraft’s fiercest horrors, but his experience was far more isolated—the only guy in the group left out of all the jokes.
A small community of deaf players who knew each other outside WoW formed the Undaunted guild (known until recently as Durus Veritas) in the spring of 2011. All of them had experience raiding, and wanted to use their skills to clear high-end Warcraft encounters without voice chat. And they were successful, progressing through the stringent demands of Cataclysm, Mists of Pandaria, and Warlords of Draenor. On January 15, 2017, they cleared the Emerald Nightmare on the highest difficulty—the first major raid of the Legion cycle.
Antle was recruited into Undaunted in 2013 by a close friend who needed a DPS for their alternative 10-man team. Today he’s guild master, playing a Blood Elf protection paladin.
Most serious raiding guilds use voice chat to bark orders or refine strategy between wipes. In an age of Discord, built-in microphones, and automatic audio channels, connecting with your fellow players outside the chat box is easier than ever. But Antle is deaf, and wasn’t afforded the luxury of coordinating over voice comms. He still plucked ultra-rare loot off of Warcraft’s fiercest horrors, but his experience was far more isolated—the only guy in the group left out of all the jokes.
A small community of deaf players who knew each other outside WoW formed the Undaunted guild (known until recently as Durus Veritas) in the spring of 2011. All of them had experience raiding, and wanted to use their skills to clear high-end Warcraft encounters without voice chat. And they were successful, progressing through the stringent demands of Cataclysm, Mists of Pandaria, and Warlords of Draenor. On January 15, 2017, they cleared the Emerald Nightmare on the highest difficulty—the first major raid of the Legion cycle.
Antle was recruited into Undaunted in 2013 by a close friend who needed a DPS for their alternative 10-man team. Today he’s guild master, playing a Blood Elf protection paladin.
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